Skulltag data

Skulltag data (in the file named skulltag_data.pk3) is a mod packaged with source port Skulltag to showcase its new multiplayer game modes. It contains 56 new levels, 1500+ textures, a MIDI soundtrack, environment sounds, menu graphics, and custom enemy sprites. The resource was packaged with each Skulltag binary release, requiring a commercial Doom IWAD to be installed. Up until 2009, Skulltag developer Brad Carney (Carnevil) was chiefly responsible for project coordination and primary level design. More than half of the levels are submissions by members of the Doom community.

Most add-on levels uploaded to the idgames archive's deathmatch/skulltag/ subdirectory also require PWAD lumps from the file "skulltag_data.pk3".

Authors

 * Levels for the WAD were made by:
 * Kim Bach (Torn)
 * Brad Carney (Carnevil)
 * Brett Harrell (Mechadon)
 * HeavenWraith
 * Boris Iwanski
 * Derek MacDonald (Afterglow)
 * Melissa McGee (Agent Spork)
 * Dylan McIntosh (Toke)
 * Mephisto
 * Metalhead
 * Todd Nickens (WastedYouth)
 * Michael Niggel (Risen)
 * Joel Poston (Submerge)
 * Tomi Rajala (Lu Wang)
 * Mike Watson (Cyb)
 * Wagi


 * Additional level edits for the WAD were done by:
 * Gianluca Cilento (Remmirath)
 * Doomsphere
 * Nick Baker (NiGHTMARE)
 * Wartorn

Levels
The levels packaged with Skulltag's source port fluctuated between versions. New maps were incrementally added to releases and significant refreshes, including replacement levels, were done in versions 0.97b and 0.98a.

56 maps were included in Skulltag's final v0.98d release.

Deathmatch

 * D2DM1: Training Center by Carnevil and Agent Spork
 * D2DM2: Testing Center by Carnevil and Agent Spork
 * D2DM3: Combat Center by Agent Spork
 * D2DM4: Containment Facility by Carnevil
 * D2DM5: The Volcano Installation by Boris & Submerge
 * D2DM6: Last Bastion by Boris
 * D2DM7: Linguica's Lair by Toke
 * D2DM8: Power Mill by Mechadon
 * D2DM9: Infernal Chamber by ? & Submerge
 * D2DM10: Final Atonement by WastedYouth
 * D2DMSEC: Some Secret Level by Cyb

Duel

 * D2DUEL1: Alpha Station by Carnevil
 * D2DUEL2: Delta Base by Agent Spork
 * D2DUEL3: Sigma Junction by Submerge
 * D2DUEL4: Ecosystem by Wagi
 * D2DUEL5: Courtyard of Ruin by Toke
 * D2DUEL6: Edge of Despair by Carnevil
 * D2DUEL7: To Hell by WastedYouth
 * D2DUEL8: Impious Demesne by Submerge
 * D2DUEL9: Judgement Day by Afterglow
 * D2DUEL10: Human Cargo by Wagi
 * D2DUELSEC: Battle Corridor by Carnevil

Last man standing

 * D2LMS1: Stealth Corridor by Carnevil
 * D2LMS2: Survival Corridor by Carnevil and Submerge
 * D2LMS3: Death Corridor by ?
 * D2LMS4: Storage Area by Carnevil
 * D2LMS5: Hollowed Ground by Submerge
 * D2LMS6: Incessant Nightmare by Agent Spork
 * D2LMS7: Sweltering Badlands by Carnevil and Agent Spork
 * D2LMS8: Forgotten Lair by Agent Spork and Submerge
 * D2LMS9: Cliffside Bunker by WastedYouth
 * D2LMS10: Dark Hatred by Submerge

Capture the flag

 * D2CTF1: The Battle Ship by Metalhead, Remmirath, and Wartorn
 * D2CTF2: Mt. Capture by Boris
 * D2CTF3: Naked Temple by HeavenWraith
 * D2CTF4: Area -51 Degrees Celsius by Boris and Doomsphere
 * D2CTF5: Massmouth Mansion by Cyb
 * D2CTF6: Ruins of Blood by Carnevil
 * D2CTF7: Den of Sanctity by Mephisto and Carnevil
 * D2CTF8: Ghastly Abode by Afterglow
 * D2CTF9: Disaster by Submerge
 * D2CTF10: Doomed Sea by Submerge

Skulltag

 * D2ST1: Doom Keep by ?
 * D2ST2: Ring of Fire by Carnevil
 * D2ST3: Blood Fortress by Carnevil and Lu Wang
 * D2ST4: 'O' of Devastation by Submerge
 * D2ST5: Acid Trip by Submerge
 * D2ST6: Rocket Jump Canyon by Carnevil
 * D2ST7: Infinite Void by Carnevil
 * D2ST8: Station 12 by WastedYouth
 * D2ST9: Galactic Orbiter by Carnevil

Invasion

 * D2INV1: Belphegor's Glory by Submerge
 * D2INV2: Abandoned Fortress by Agent Spork
 * D2INV3: Toxin Depot by WastedYouth and Agent Spork
 * D2INV4: Inferno by Submerge
 * D2INV5: Wretched Demise by Carnevil and WastedYouth

Retired levels
Some levels appearing in early Skulltag releases were replaced by new maps in subsequent versions.

Textures
Skulltag resources include over 1500 flats and textures that are required by most levels developed for Skulltag. Some textures are created by Skulltag's level designers with the remaining artwork sourced from id Software titles, numerous Doom community texture sets, and other third-party sources.


 * id Software
 * Doom II stock textures edits
 * many patches are blue/red recolored for theming capture the flag team bases
 * Doom computer panels, fluroescent lights, and flesh
 * Plutonia brick walls
 * industrial metals and switches
 * Doom community
 * GothicDM textures
 * IKBASE by Iikka Keränen (Fingers)
 * Nick Baker (NiGHTMARE) WADs:
 * 5th Episode
 * Gray Textures
 * Recoloured Doom
 * The Darkening lights
 * The Darkening Episode 2 by Ola Björling (ukiro)

File history
Skulltag resources packaged with the source port were stored in three different file locations across the project's lifetime.

Running Skulltag levels in Zandronum
When Zandronum was forked from the Skulltag codebase, its installer stopped including the file. The new source port was focused on supporting client/server multiplayer with core Doom engine behaviour. There were also issues reconciling open source code licensing if packaged with 12+ years of Doom community creative work (some of unknown origin) by hundreds of individuals. A decision was made to drop a branded mod experience, however Skulltag's new game modes are still supported.

To run levels in Zandronum originally developed for Skulltag, they must be loaded alongside files (included with Zandronum's installer) and  that must be downloaded as an addon. The files must be included in the correct order so drag-and-drop of WADs onto the executable may not work. For a correct example using the command line -file parameter:

If a Skulltag WAD was developed before v0.98a on October, 24 2009, it is less likely Zandronum can now run it. In this version, Skulltag data removed some skins and announcer voices along with the source port changing how resource files were managed. To play such add-ons, either a historical version of Skulltag must be downloaded or the add-on WAD must be updated.